Shadowgun War Games is the answer to Overwatch, but for mobile gaming. On a smartphone or tablet, the game looks great. It features eye-catching colour visuals and impressive special effects. The user interface is minimalist and characterised by a certain finesse, but it leaves behind a few moments similar to Overwatch.
Shortcomings of the mobile action game
Despite the visual merits, the game still has a number of shortcomings. One of them is the lack of a proper number of characters. While Overwatch offers 21 heroes, Shadowgun War Games features only 5, which significantly worsens the selection process. So there’s Slade, who can be described as a jack of all trades. Also present is a SARA support specialist, an assassin Jet with incredible speed and a sniper Willow, capable of hitting the target from a long distance.
Although there is a clear distinction between the characters, there is not much room to manoeuvre. This is clearly visible when it comes to creating a personal playstyle. Another nuance is the presence of two different game modes, which, however, do not require any real strategy development. Some even consider the action to have been copied from Overwatch. That said, the Paladins did make their own small changes, which played to their advantage in the end.
The co-op component of Shadowgun War Games
Team deathmatch does not require teamwork in the traditional sense of the word. It’s essentially 10 players running around trying to destroy each other, whereas Capture the Flag provides at best minimal cooperative interaction. Nevertheless, the present version looks like a traditional team game, where everyone has a role with a degree of importance in the overall picture.
In terms of the controls, there are nuances. First of all, they’re terribly inaccurate. Shadowgun War Games isn’t as complex as Call of Duty Mobile. But you want to be able to aim accurately at your opponents. However, no matter how hard you try, including changing a lot of settings, the controls don’t want to work as required. The aim is done extremely slowly, jumping around a lot.
The cherry on the cake is monetisation. Developer Madfinger wants players to invest $10 per combat pass. It includes experience boosters, skins, currency and more so that the full game can continue. But because of the common bugs encountered in the gameplay, many don’t see the point of spending that kind of money to make sure again.
Conclusion
In fact, Shadowgun War Games simply isn’t ready to launch, including connecting monetisation. Despite being considered a mobile alternative to Overwatch, the game still falls short of its competitor. A number of tweaks are still needed, including expanding the list of characters. Elaborating the characters and providing more choices will attract more fans. In addition, the developer should settle a point on the control system. The overall experience and impression of the game depends on it.